I first heard of SHARD RPG through a browse of my father's friend's web site. He had done some artwork for "Shard RPG", and being a fan of roleplaying games, I was intrigued.
Immediately, the art and style of the website pleased me. I'd never been interested in a published setting before, and I was suddenly hooked on what it had to offer.
I do enjoy good ol' classic fantasy. But it's so easy to replicate, that I don't need a book to tell me about it. Dárdünah was a rich, mysterious world that I'd never been able to explore. It's not too far out there to be alien, but it's not too familiar to be boring.
When I read that Shard used a d6 dicepool system, I admit, I was skeptical. I groaned and I lost interest.
But then Free RPG Day came. The night before I checked my Friendly Local Game Shop's website, and saw that Shard was to be demo'd by Scott himself.
I went, and am glad I did so. First off, it showed me that the system is excellent. The dicepool mechanic works without being cumbersome, the setting is fresh, but we did not trip over ourselves in this new world, and what REALLY grabbed my attention was combat.
A new system with five new players, and combat was smooth. It was FUN. I was amazed to find everyone paid close attention. Action never stopped. It was cinematic, but even better for me, it was still tactical, and logical. It was solid, fun.
My current System Of Choice is High Adventure RolePlaying (HARP) by Iron Crown Enterprises of Rolemaster fame (or infamy?). I've played a bit of d20 in my time, as well as some AD&D2, and have looked at many roleplaying games on top of that. Shard offers something both in system and in setting that I have desperately been seeking.
Thank you for the awesome demo Scott! I'm really looking forward to getting my hands on that first copy of Shard.
If I can I'd love to join in another play sometime. As said before, you're also a great GM.
Immediately, the art and style of the website pleased me. I'd never been interested in a published setting before, and I was suddenly hooked on what it had to offer.
I do enjoy good ol' classic fantasy. But it's so easy to replicate, that I don't need a book to tell me about it. Dárdünah was a rich, mysterious world that I'd never been able to explore. It's not too far out there to be alien, but it's not too familiar to be boring.
When I read that Shard used a d6 dicepool system, I admit, I was skeptical. I groaned and I lost interest.
But then Free RPG Day came. The night before I checked my Friendly Local Game Shop's website, and saw that Shard was to be demo'd by Scott himself.
I went, and am glad I did so. First off, it showed me that the system is excellent. The dicepool mechanic works without being cumbersome, the setting is fresh, but we did not trip over ourselves in this new world, and what REALLY grabbed my attention was combat.
A new system with five new players, and combat was smooth. It was FUN. I was amazed to find everyone paid close attention. Action never stopped. It was cinematic, but even better for me, it was still tactical, and logical. It was solid, fun.
My current System Of Choice is High Adventure RolePlaying (HARP) by Iron Crown Enterprises of Rolemaster fame (or infamy?). I've played a bit of d20 in my time, as well as some AD&D2, and have looked at many roleplaying games on top of that. Shard offers something both in system and in setting that I have desperately been seeking.
Thank you for the awesome demo Scott! I'm really looking forward to getting my hands on that first copy of Shard.
If I can I'd love to join in another play sometime. As said before, you're also a great GM.
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