Alright, since I SEEM to be getting nowhere trying to get my group to read the darned book and get inspired to RUN it so that *I* can play this awesome game, it would seem that I have to step up to the pitchers mound and throw this game at them (though, if you go by that analogy, then I guess I'm secretly playing for their team, as I want them to hit a home run...). I wanted the players to play their own characters, and I wanted to think up something unique that didn't require the pre-made characters. This sounded like it might be hard, but thankfully I had an ending thought up for a short campaign type thing. I knew they were going to be fighting a massive demon that was stuck in a gate and weak enough for them to take out/send back to the abyss/wherever those things come from. But where to start.
This is when I asked the players what kinds of characters they wanted to play. One wanted to be an apothecary type/ex-assassin (as they all, ALWAYS are :rolleyes:...), a master of medicines, but more importantly, poisons. Employed by some lord for his knowledge in both medicines and poisons, using his abilities to aid this lord in anyway possible.
The Next wanted to be a spy. Someone to learn information without being caught, someone who would learn a great deal by the way you said "Hi." And, when it came down to it, someone who could take out a target without them even knowing he was there. Another assassin type.
Finally, seeing the trend, the last guy in the group decided to just go full-fledged assassin, with the first guy as an ex-member of this guild, they were able to make a connection.
It was simple enough to find out HOW we were going to be playing this game, as they all had a decent connection with some lord, I just merged it all into one lord. This helped out a bit because I wanted to make the game a bit mission based so that I didn't feel like I had to continue it, so that it felt like there was going to be an end, and so that if the game went belly up (as most of our games seem to be doing now), at least I had a good place to end it.
With all this in mind, I had the set-up for the start of this 3 part campaign.
This is when I asked the players what kinds of characters they wanted to play. One wanted to be an apothecary type/ex-assassin (as they all, ALWAYS are :rolleyes:...), a master of medicines, but more importantly, poisons. Employed by some lord for his knowledge in both medicines and poisons, using his abilities to aid this lord in anyway possible.
The Next wanted to be a spy. Someone to learn information without being caught, someone who would learn a great deal by the way you said "Hi." And, when it came down to it, someone who could take out a target without them even knowing he was there. Another assassin type.
Finally, seeing the trend, the last guy in the group decided to just go full-fledged assassin, with the first guy as an ex-member of this guild, they were able to make a connection.
It was simple enough to find out HOW we were going to be playing this game, as they all had a decent connection with some lord, I just merged it all into one lord. This helped out a bit because I wanted to make the game a bit mission based so that I didn't feel like I had to continue it, so that it felt like there was going to be an end, and so that if the game went belly up (as most of our games seem to be doing now), at least I had a good place to end it.
With all this in mind, I had the set-up for the start of this 3 part campaign.