I thought it might be interesting if characters got to decide wether their Martial art was balanced, agressive, or defensive.
Balanced - the martial arts skill works as listed in the basic compendium
Agressive- the character lists adds one die to attack but subtracts one die from defense. So a character who had 4 martial arts skill would have 5 dice to attack and 3 dice for defense.
Defensive- The characters adds one die to defense but subtracts one die from attacks. This would give a character with a 4 martial arts skill 3 dice when attacking and 5 dice when defending.
Talent:
Perfect Defense 5/3 (agility) - this ability costs 5 points for the first level and 3 points for each successive level. This ability gives the character a pool of dice that they may add to the dice of and defensive effort. These dice may be split up but the complete pool may be used only once per turn.
Balanced - the martial arts skill works as listed in the basic compendium
Agressive- the character lists adds one die to attack but subtracts one die from defense. So a character who had 4 martial arts skill would have 5 dice to attack and 3 dice for defense.
Defensive- The characters adds one die to defense but subtracts one die from attacks. This would give a character with a 4 martial arts skill 3 dice when attacking and 5 dice when defending.
Talent:
Perfect Defense 5/3 (agility) - this ability costs 5 points for the first level and 3 points for each successive level. This ability gives the character a pool of dice that they may add to the dice of and defensive effort. These dice may be split up but the complete pool may be used only once per turn.
"One without crystal is without life"