And we had several observations (all of which Joe took down dutifully). To put this in perspective, our group had five players, plus Joe. Joe has played Dardunah in the past, none of us have otherwise. I'm what I refer to as a Dardunah groupie - I've heard of it through friends like Joe, Eric and Scott who've played it before, but I've never partaken myself. Our group had a mix of very experienced tabletop gamers, and one person that has only been gaming for a year or two and only has experience with two systems.
First - the advantages probably need a look-over. Three of the players at the table recognized a lot of them immediately as World of Darkness (WoD) merits, in most cases even having the same name and basic description. Normally I wouldn't think that was that big of a deal, but three of our five players all said the same thing at the same time. So clearly someone should look these over and rename them and change up the descriptions some.
The list I'd change:
Absent Minded
Dark Fate
Dark Secret
Driving Goal
Intolerance
Overconfident
Short Fuse
Twisted Upbringing
Ward
Most of these even share the same name with WoD, so please look into this.
Other thoughts:
Abiilities were very, very difficult to understand. It took us more time then anything else to figure them out. Skills, Characteristics, Talents, they weren't that hard to figure out. Abilities however had their own math for raising them up above your linked characteristic, and that was tremendously confusing to us. It took us a long time to find in the book where the description was, and it took three of us (including Joe) several read throughs outloud to understand it.
Characteristics weren't clear - you say point for point, but you may want to clarify that if your base template has you at four, you can spend five points to get to 9, as long as it's within your maximum cap. An example could do wonders here.
Layout wise the character sheet could use a great deal of work. The background is very, very very very (I cannot emphasize this enough) difficult to read against. I would ditch the brown and go with something lighter. If you're going to be writing on it with pencil you can barely read your writing.
The character sheet could also use some reworking in how it's laid out. It's comprehensive, but the skills section is on the third page, and your martial arts are on the second page. You do skills before martial arts. You should lay out the character sheet according to how you fill it out, this caused a lot of confusion for us.
The book really, really needs a table that describes what you pay Characteristic points for, and what you pay Ability points for. This caused us a lot of difficulty and confusion as well, trying to figure out what went where. A table describing each would be great.
In each table where you have an animal ability, skill or other ability/skill that's linked to a characteristic, you should put it's linked characteristic next to it. It's done for some items, but not for all and it requires the chargenning player to dig through the descriptions to find out what the linked characteristic is.
Some of the writing is just .. dense. Dense in the sense that it's a bit overly wordy, and very sparse in other places. It's pretty clear that someone that's played RPGs for years made it - some things that the author thought was very important (From an experience perspective) gets a ton of detail and other things that bother new players but don't bother an older player are pretty sparse. Don't take this the wrong way Scott, please, but it could use a run through by a professional editor by trade or two. It needs to loosen up some of the writing, and fill out some of the gaps. There are parts (like the abilities) where our entire session ground to a halt while we tried to figure out what's going on.
Now, after I've trashed the game this entire post, the good news. EVERY SINGLE player that walked away from my dining room table last night loved the idea of the game, the world, the background setting and were captivated by Joe's tales of what he had done in the past and what the game would be like. It says a lot that for all the frustration we had that we were all looking forward to playing. So take that as a compliment.
We haven't gotten to equipment or combat yet, so look for more feedback on that.
-Matt
-(PS Eric: I made my ninja chinchilla!)
First - the advantages probably need a look-over. Three of the players at the table recognized a lot of them immediately as World of Darkness (WoD) merits, in most cases even having the same name and basic description. Normally I wouldn't think that was that big of a deal, but three of our five players all said the same thing at the same time. So clearly someone should look these over and rename them and change up the descriptions some.
The list I'd change:
Absent Minded
Dark Fate
Dark Secret
Driving Goal
Intolerance
Overconfident
Short Fuse
Twisted Upbringing
Ward
Most of these even share the same name with WoD, so please look into this.
Other thoughts:
Abiilities were very, very difficult to understand. It took us more time then anything else to figure them out. Skills, Characteristics, Talents, they weren't that hard to figure out. Abilities however had their own math for raising them up above your linked characteristic, and that was tremendously confusing to us. It took us a long time to find in the book where the description was, and it took three of us (including Joe) several read throughs outloud to understand it.
Characteristics weren't clear - you say point for point, but you may want to clarify that if your base template has you at four, you can spend five points to get to 9, as long as it's within your maximum cap. An example could do wonders here.
Layout wise the character sheet could use a great deal of work. The background is very, very very very (I cannot emphasize this enough) difficult to read against. I would ditch the brown and go with something lighter. If you're going to be writing on it with pencil you can barely read your writing.
The character sheet could also use some reworking in how it's laid out. It's comprehensive, but the skills section is on the third page, and your martial arts are on the second page. You do skills before martial arts. You should lay out the character sheet according to how you fill it out, this caused a lot of confusion for us.
The book really, really needs a table that describes what you pay Characteristic points for, and what you pay Ability points for. This caused us a lot of difficulty and confusion as well, trying to figure out what went where. A table describing each would be great.
In each table where you have an animal ability, skill or other ability/skill that's linked to a characteristic, you should put it's linked characteristic next to it. It's done for some items, but not for all and it requires the chargenning player to dig through the descriptions to find out what the linked characteristic is.
Some of the writing is just .. dense. Dense in the sense that it's a bit overly wordy, and very sparse in other places. It's pretty clear that someone that's played RPGs for years made it - some things that the author thought was very important (From an experience perspective) gets a ton of detail and other things that bother new players but don't bother an older player are pretty sparse. Don't take this the wrong way Scott, please, but it could use a run through by a professional editor by trade or two. It needs to loosen up some of the writing, and fill out some of the gaps. There are parts (like the abilities) where our entire session ground to a halt while we tried to figure out what's going on.
Now, after I've trashed the game this entire post, the good news. EVERY SINGLE player that walked away from my dining room table last night loved the idea of the game, the world, the background setting and were captivated by Joe's tales of what he had done in the past and what the game would be like. It says a lot that for all the frustration we had that we were all looking forward to playing. So take that as a compliment.
We haven't gotten to equipment or combat yet, so look for more feedback on that.
-Matt
-(PS Eric: I made my ninja chinchilla!)