Igrovin (Aka My world)

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    • Igrovin (Aka My world)

      Igrovin is a setting I've been working on since about the year 2002. I have been asked to post a little about it.


      It is a world were anything and everything can happen and is centered around an item known as "The Tear of Oblivion" a powerful magical artifact that contain everything. By everything, I mean every thing that has happened, will happen, and will never happen.

      The gods themselves cannot even approach this artifact that exists in its own world. Think of it as the Sun in our galaxy. Worlds exist around the Realm of Oblivion (The world that the Tear of Oblivion exists in.) and draw from it magical energy known as Æther.

      The closest is The Demon Realm, a place were all bad souls go. In here they become horribly warped and mutated monstrosities and emerge either completely evil or redeemed. They may also be destroyed by the Tear of Oblivion and converted into Æther never to exist again.

      The main story exists in the Realm of the Living, in which a horrible war has recently taken place vs the Realm of the Demons that scared the landscape forever, causing it to be shattered.

      The story takes place during the rejoining, where people can now travel between the different islands that have been separated. Each island has its own abilities in technology, some have a super advance quasi sci-fi appearance, while others regressed into the stone age.

      The world is populated by Anthromorphs and a whole slew of other fantasy creatures. From the Bawulves, races of dog like anthromorphs, to wood elves (Elves that wield large axes to chop down trees to kill you with them.)

      There is a total of 12 worshiped gods, 1 god who does not stick around to be worshiped, and 1 got the other 13 want to never be worshiped. Each god represents a certain element of magic, and each tend to have their own country where their temple was built.

      Hevasia represents the Light God, and are champions of "good" and seek to crush anything evil. One of the predominant families here is the Penndragoon family, a family of human "do-gooders". Hevasia though is one of the most racist and vile places in the world of Igrovin. They have a story called "The Beast Queen" as to explain the existence of Anthromorphs. In it, half of the anthromorphs are created by the vile beast queen, who sought to destroy humanity. The God of Light however created the other half of the Anthromorphs and sent them to destroy her.

      Anthromorphs they like, are basically majestic creatures such as Deer and Horses, but absolutly love Lions. They hate things like Snakes and Rats, but have a particularly special hate for Wolves.

      The wolf hate comes from a war, known as the War of Light and Darkness in which Hevasia fought against its arch-rival, Darkmire. During this war, Darkmire's champion knight was a wolven anthromorph, while Hevasia's was a lion anthromorph.

      Darkmire Is composed mostly of Necromancers who are fighting against the plagues of undead coming from the wasteland Necropolis. They seek to find a way to cure death. (Not that Hevasia cares, they are necromancers therefor they are evil) They are the country for the god of darkness

      To the north of Darkmire is the Dragonspire Cliffs, where the Barbarians live. This place has gysers of water that shoot up, causing a perpetual waterfall as the water goes over a cliff. This is the country of the god of fire.

      The other elements are Earth, Wind, Water, Lighting, Magma, Plant/Poision, Ice, Errosion, and Mist.

      The Aloof god is Chaos, and his name is Puck. Puck is represented by a Rabbit anthromorph who wields a giant Mochee mallet and is wearing the clothing of a Hopping vampire (Including the talismen.) His major symbol is the moon.



      The hated god is the Lord of Apocalypse, The most powerful god. It was the war against him that nearly destroyed Igrovin.

      There is a number of fighting styles in the world.

      Desert Rose - this is a very graceful fighting style, intended to use twin daggers known as "Thorns" that are often coated with poisons. It uses full body movements and is intended for desert fighting.

      Style of the Seven Folds Cloth - This style requires a cloak known as the seven folds cloth to hide the bodies movements as the fighter attacks from slits in the cloak. The cloak basically looks kinda like a hexagon, with a seventh cloth forming the mantle.

      Smash!! - this is a strength based fighting style that puts its attacks into an all or nothing attack. The shockwaves created from hitting things can cause damage.

      Boken - This is also known as Absurdity. It is a fighting style that blends chaos magic with fighting. It allows a person to chop a sword in half with a chopstick be revering the properties of the two items. (the chopstick becomes hard and sharp vs the sword which mimics the wood of the chopstick.)

      Hydra Style - This is a style developed to use every portion of the body as weapon, even the tail and braid of the fighter are developed into weapons, or equipped with weapons. This style is often used with sleeve blades, toe blades, hair blades ect.

      Mandragon - This style uses twin whips to strike at the enemy(s) it is sometimes also known as the Dominatrix Style due to its origins.

      Chainer - Developed in a brothel who's major draw a was bondage through the use of chains, the women here learned how to blend magic into their kinky art, but also developed it to fight with.
    • RE: Igrovin (Aka My world)


      The world is populated by Anthromorphs and a whole slew of other fantasy creatures. From the Bawulves, races of dog like anthromorphs, to wood elves (Elves that wield large axes to chop down trees to kill you with them.)


      The wood Elves chop down Trees to kill you with the falling Trees?
      Sounds more like a set-up Trap that's not really effective, and rather slow if they get ambushed themselves.


      Would it be possible to play the non-good Anthrophomorphs in a good setting since it is a long over fight? Or do they rather have to be split up til today?
      Is there a crucial difference between their personalities? The evil anthrophomorphs to be way more savage or something like that?


      The other elements are Earth, Wind, Water, Lighting, Magma, Plant/Poision, Ice, Errosion, and Mist.


      Hmmm, sounds a bit complex, but interesting element system.
      What are their special traits?
      And why Magma instead of Fire?
      The Mist, Ice, and Errosion elements are what for? Since water (=ice and mist) already exists, and Errosion sounds less like a element then a option to do something.


      Style of the Seven Folds Cloth - This style requires a cloak known as the seven folds cloth to hide the bodies movements as the fighter attacks from slits in the cloak. The cloak basically looks kinda like a hexagon, with a seventh cloth forming the mantle.


      Nice idea to count in the visibility of the body movement!


      I don't get the "evolution" of the "Chainer". Why did they use magic at all at a brothel? And why in a fighting style?


      And last but not least one of the most important questions: beside the story, what's different from the other Pen&Paper game mechanics out there? Is it mostly "the same" then other Pen&Papers beside the story, or does it involve new inventions?

      The post was edited 1 time, last by Kulze ().

    • RE: Igrovin (Aka My world)

      Originally posted by Kulze

      The world is populated by Anthromorphs and a whole slew of other fantasy creatures. From the Bawulves, races of dog like anthromorphs, to wood elves (Elves that wield large axes to chop down trees to kill you with them.)


      The wood Elves chop down Trees to kill you with the falling Trees?
      Sounds more like a set-up Trap that's not really effective, and rather slow if they get ambushed themselves.


      Kill you with the falling trees or throw falling trees at you. They can actually chop down some trees in a single swing.



      Would it be possible to play the non-good Anthrophomorphs in a good setting since it is a long over fight? Or do they rather have to be split up til today?
      Is there a crucial difference between their personalities? The evil anthrophomorphs to be way more savage or something like that?


      No there is no real difference between the two. Hevasia is just racist, but that doesn't mean that a lion and a wolf couldn't work together.

      This is basically like playing a goblin in a standard DnD setting, but only one part of the world hates you.




      The other elements are Earth, Wind, Water, Lighting, Magma, Plant/Poision, Ice, Errosion, and Mist.


      Hmmm, sounds a bit complex, but interesting element system.
      What are their special traits?
      And why Magma instead of Fire?
      The Mist, Ice, and Errosion elements are what for? Since water (=ice and mist) already exists, and Errosion sounds less like a element then a option to do something.
      [/quote]

      Magma is magic that is a combination of fire and earth. Sometimes also referred to as explosion.

      Ice is a combo between wind and water.

      Mist and Erosion are created when polar opposite basic elements are combined. They are a bit new, and often looked down on as week.

      Mist is fire/water and erosion is earth/wind


      Erosion magic focuses on destroying things over a periiod of time. It takes some focus to really use it combat effectively. One common spell is Rusting Winds, which causes metal to quickly begin to rust or tarnish.

      Mist is taking up a new wave with thieves who use it to get into places, but there are a few people who use it for combat as well.

      To get a better idea, imagine a color wheel, where you have 4 basic colors (Earth wind water fire) and then you have the secondary colors (Ice, poison, magma, lightning) you have two colors in the middle that are the opposing colors (Mist Erosion) then the outside of the circle is a grey outline (chaos) the two contested colors (Light Darkness) and finally a rainbow (apocalypse)



      Style of the Seven Folds Cloth - This style requires a cloak known as the seven folds cloth to hide the bodies movements as the fighter attacks from slits in the cloak. The cloak basically looks kinda like a hexagon, with a seventh cloth forming the mantle.


      Nice idea to count in the visibility of the body movement!


      I don't get the "evolution" of the "Chainer". Why did they use magic at all at a brothel? And why in a fighting style?
      [/quote]

      In a world where you can throw a dead cat and hit magic, it would be more apporite to ask why wouldn't they use magic.

      Chainer is about basically animating chains, extending and multiplying them. The coartisan would carry around a bit of chain that she would use to focus with. The non-combative side of it would be used for bondage, but if her life was threaten or the customer isn't willing to pay, she can go from kinky to deadly.

      It became a style, but one with closely guarded secrets on how it works.


      And last but not least one of the most important questions: beside the story, what's different from the other Pen&Paper game mechanics out there? Is it mostly "the same" then other Pen&Papers beside the story, or does it involve new inventions?


      Well for the most part, I've currently been taking other PnP games and using them to host the world setting.

      Eventually, I plan on going with a full blown MMO and PnP though.

      One mechanic is the d100 system.

      basically say you wanted to jump up on a table.

      You take your skill + stat value and divide it by 5. (This stuff would be done during character creation or whenever it changes.) This is your critical success number.

      You then take luck, critical success, skill+stat and add them together. This is your target number, you have to roll below the highest number to succeed. Bonuses or penalties can be awarded in order to change the target number.

      You roll a 1d100 and if you get within your target, you succeed. If you get within critical success, you have a bigger success. and if you get lucky, you have the greatest success.


      (there is also critical failure and unlucky failure that could happen.)

      Contested rolls (A roll vs another roll) its about getting success, then from there whoever has the highest number with in the bracket. So if both succeed, then who ever has the highest number wins. If one succeeds and one critically succeeds (which would be a lower number) the Crit wins due to being in a better bracket.

      If both fail, whoever rolls the lowest succeeds.