This is my second pass at character generation, and some ideas I had:
1. Can you use a phrase other then 'Abilities' and 'Animal Abilities'? It's confusing. For one, they're the same name. Secondarily, 'Abilities' encompasses several things, and I think a better name would refer to what the points are spent on.
2. I'm checking p. 27 at the beginning of chargen for the table Scott talked about, and I can't see it still. I'm looking for one table that details the point costs for talents, advantages, skills, animal abilities, etc. One-stop shopping - not for the individual items per se, but for the general costs. Instead I have to dig through the chapters.
3. I agree with another point brought up in my talks that while I can walk through chargen, it doesn't seem to flow naturally, step by step. I'm going to take better notes this time and try to come up with a better suggestion for the order of things. It seems the order is off some.
4. A minor concern, and one that we're going to test as our game kicks off - have you done any testing with the other power levels? Have you determined for example if it's possible to have a long-running Heroic game without players capping out at their skill max early on, or giving out very little in the way of experience/story points? I imagine if there are problems we'll find out soon enough.
5. Too many characteristic points. At least for Heroic. I actually asked Joe if I could toss some away. I'd chop at least 10 to 20 points off of what you're allocated.
6. Brownies. When Scott comes, I want brownies. I'll even kick in for the ingredients! But I have informed our friends of Scott's skillz, and that he did in fact come correct, culinarily speaking.
I want to say overall the depth of this world is amazing. I love the background. I actually really like the game. But I think there's some work to be done in streamlining chargen, making lots of stuff more clear, and perhaps some balance issues. I would really love to nice full pass at the rules after an editor has had a crack or two at it - I bet from an understanding standpoint it's going to make a great difference, and I applaud Scott looking into that.
That's all.
1. Can you use a phrase other then 'Abilities' and 'Animal Abilities'? It's confusing. For one, they're the same name. Secondarily, 'Abilities' encompasses several things, and I think a better name would refer to what the points are spent on.
2. I'm checking p. 27 at the beginning of chargen for the table Scott talked about, and I can't see it still. I'm looking for one table that details the point costs for talents, advantages, skills, animal abilities, etc. One-stop shopping - not for the individual items per se, but for the general costs. Instead I have to dig through the chapters.
3. I agree with another point brought up in my talks that while I can walk through chargen, it doesn't seem to flow naturally, step by step. I'm going to take better notes this time and try to come up with a better suggestion for the order of things. It seems the order is off some.
4. A minor concern, and one that we're going to test as our game kicks off - have you done any testing with the other power levels? Have you determined for example if it's possible to have a long-running Heroic game without players capping out at their skill max early on, or giving out very little in the way of experience/story points? I imagine if there are problems we'll find out soon enough.
5. Too many characteristic points. At least for Heroic. I actually asked Joe if I could toss some away. I'd chop at least 10 to 20 points off of what you're allocated.
6. Brownies. When Scott comes, I want brownies. I'll even kick in for the ingredients! But I have informed our friends of Scott's skillz, and that he did in fact come correct, culinarily speaking.
I want to say overall the depth of this world is amazing. I love the background. I actually really like the game. But I think there's some work to be done in streamlining chargen, making lots of stuff more clear, and perhaps some balance issues. I would really love to nice full pass at the rules after an editor has had a crack or two at it - I bet from an understanding standpoint it's going to make a great difference, and I applaud Scott looking into that.
That's all.