So I decided to document my most recent attempt at creation and to try to follow a more logical order to my mind that what is currently specified. After reading a post recently, it seemed that this method meshes much more closely with what my mind is looking for.
Animal Template -> Characteristics -> Animal Abilities -> Caste -> Profession -> Skills -> Advantages -> Drawbacks
I personally think that it falls into 3 large chunks.
• Animal Template -> Characteristics -> Animal Abilities
• Caste -> Profession -> Skills
• Advantages -> Drawbacks
Even though it has been stressed to follow the order given, I am hoping I can still follow through with this method, despite my previous failures in hopes that by reorganizing a bit, it will more smoothly flow through my mind at least.
Mind you most of this will be stream of consciousness and what not in finagling out my character.
Step 0: Power Level
While this isn’t something the player usually picks, I certainly need to know how many points I have to spread about. I figure I will go with Heroic, seems like a good starting point. Don’t want to be a nobody, but don’t think I am ready for all of the ultimate power of Legendary, muhahahahaa….errrr ehem, anyway. So it looks like I get to play with…
Character Points: 54
Ability Points: 100
Max Characteristics Ranks: 8
So first thing I have been confused about more than once are these names. Now this is purely personal from playing lots of systems, but to me abilities are my base statistics, STR, DEX, etc. While my characteristics are the more broad aspects, advantages, drawbacks, class (profession) etc. First thing to overcome in my mind is it is all backwards here. Not saying there is anything wrong with that, just wanted to let you know that these names alone killed my first creation attempt as I was subtracting everything from the wrong categories, although I did love the straight 8s I had in all my Characteristics, but was confused when I had points leftover.
So now that I have that part all sorted out; on to bigger and better choices.
Step 0.9: Animal Category
So I see here we have 3 big chunks: feathers, scales, or fur. Hmmm choices, choices, choices… After a quick skim it seems that the 3 don’t really mix much in society. I could be wrong here, but that is my initial impression after a hasty skim/read of the first book. If this is the case, I think this might be something the GM might need to set out, to pick only within one specified category. That is neither really here nor there, again just another observation.
I will go ahead and pick a Vajrah type as I think I would be most happy playing one over the other types.
Step 1: Animal Category
Flip, flip, flip, flip, flip. Nice, this covers most everything I could hope to play. May have to tweak a thing or 2 to get exactly what I want but don’t feel that will be an issue. However there are 3 noticeable categories I see missing. First is the whole seal/walrus group type. Dangit, that is my avatar on the site I was kind of hoping to play one, I like their look and other some bastardized version of a hippo I don’t see anything close. Next are rabbits. Come on, what do you mean I can’t play a Usagi Yojimbo rip-off. I know it is cliché, but when I think of animorphs the first thing I think of is a rabbit samurai with a big sword. The last would be a smaller dog category like a fox. Again totally cliché, but how many people out there want to play a kitsune type character. Again this could be done with a variation on the wolf type, but it is more work for the GM to approve and such.
Well since none of those are available I am think maybe one of those big ol fruit bats of some sort, which would be fun. Gliding Rodents, hmmm dang close. A little flipping back to the Paksin section to see if they may be there, nope, no score. Well, ok other than the no flying thing it seems good so I will just rip me a little piece off of the Columba (about the right size, maybe a little big), seems they have a Flight rating of 3, yoink, sounds good to me, seems about right.
Guess I should start writing some of this stuff down. Thank goodness I read not to use a character sheet till you are done, so let’s see what I get.
Gliding Flying Rodent (Fruit Bat)
Characteristics
STR: 3
VIG: 2
AGI: 5
DEX: 3
PER: 2
WIT: 2
WIL: 2
PRE: 2
ESS: 1
Animal Abilities
Clinging: 3
Gnawing Teeth: 3
Keen Hearing: 2
Silent Flight: 5
Wide Peripheral: 2
Gliding: 5
Great Leap: 3
Night Vision: 2
Hmmm, I am a bat not a flying squirrel so I need me some flight, oh and look there is ability Great Leap, perfect 3 points in that for 3 points in Flight, no gain no loss points wise, seems like a fair trade.
Animal Abilities
Clinging: 3
Gnawing Teeth: 3
Keen Hearing: 2
Silent Flight: 5
Wide Peripheral: 2
Gliding: 5
Great Leap: 3 Flight: 3
Night Vision: 2
Talents
Alertness: 1
Courage: 1
Subterfuge: 1
Ambidexterity: 1
Fast Reflexes: 1
Drawbacks
Absent Minded: 2 pt.
Nocturnal: 2 pt.
I know, I know, can’t even get through creation without modifying the rules, well this seems like par for the course when it comes to creation for me at least.
So let’s see now, gotta pay for this… Ok now Travis, make sure you subtract from the right columns this time.
Character Points: 54 – 16 = 38
Ability Points: 100 – 19 = 81
Ok, I see I get to pick a build type. I like this, adds some flavor other than description and there are consequences and bonuses for picking certain things, NICE. That being said I pick average as I have screwed up enough numbers in my previous attempts, no gain, and no loss.
On to physical stuff.
Age: 28
Height: 3’ 7”
Weight: 54 lbs.
I just picked some mid range numbers here that seemed like a good fit for what is materializing in my mind.
Step 1 is done, and I don’t think I even screwed up.
Step 2: Characteristics
Note to self if you wind up with straight 8s again you are using the wrong category to pay for them…
So I see from above I have 38 points to spend here. (Character Points: 54 – 16 = 38) and I get Max Characteristics Ranks: 8.
Easy enough, but before I go throwing about these numbers willy nilly I need an idea of who I am gonna be….yeah that really isn’t hard, I damn near always play a caster, so a caster I will be. Or more specifically a Sir’hibas of some sort. Thank you Joe for pointing out some better choices for me when going this route.
Characteristics
STR: 3
VIG: 2 + 6 = 8
AGI: 5
DEX: 3
PER: 2 + 6 = 8
WIT: 2
WIL: 2 + 6 = 8
PRE: 2 + 6 = 8
ESS: 1 + 7 = 8
It was indicated in Joe’s document that these were my most important characteristics so let’s go ahead and max those baby’s out and see what I have left.
Character Points: 54 – 16 = 38 - 6 – 6 – 6 – 6 – 7 = 7
Ok so 7 more points to spread about. Hmm this makes no sense; he recommended a high PRE, yet not a high WIT. Very odd, a thought caster’s were smart, who give’s a rat’s ass how pretty I am (ok I know it is not all outward appearance, but still).
Characteristics
STR: 3
VIG: 2 + 6 = 8
AGI: 5 + 1 = 6
DEX: 3 + 3 = 6
PER: 2 + 6 = 8
WIT: 2 + 6 = 8
WIL: 2 + 6 = 8
PRE: 2 + 3 = 5
ESS: 1 + 7 = 8
Little switching about and here we go. I figured I can ignore strength as I don’t plan on swinging a large piece of metal….err crystal at anyone to decapitate them.
Step 3: Animal Abilities
Hmm, seems I need to make a couple adjustments to my previous abilities based on these before moving on.
Animal Abilities
Clinging: 3
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6
Night Vision: 2 8
So now to get these raised up a bit. I’m a bat, I cling, that’s what I do, gotta toss some more points in there. Silent Flight, damn skippy, I am one quiet mofo. Flight, yeah might as well go for the big guns there too.
Animal Abilities
Clinging: 3 + 5 = 8
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6 + 2 = 8
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6 + 2 = 8
Night Vision: 2 8
Aww crap, this isn’t bought on a 1:1 ration like characteristics. Gotta stop assuming…
Animal Abilities
Clinging: 3 + 5(10) = 8
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6 + 2(2) = 8
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6 + 2(10) = 8
Night Vision: 2 8
Holy hell, ok maybe lets not spend so many points here. Still have lots of creation to go.
Animal Abilities
Clinging: 3 + 3(6) = 5
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6 + 2(2) = 8
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6 + 2(10) = 8
Night Vision: 2 8
OK now I subtract my character points, DAMNIT, ability points now…
Ability Points: 100 – 19 = 81 – 6 – 2 = 73
Not bad, not bad, still have plenty of points to spread around. And I am a fully functional animal now. And as my step dad said when I was 15, stop loafing about and get a job boy.
Step 4: Caste
Onto my place in society. Unlike many other games, this means something. Who would have thought? So as mentioned before, I want to be a Sir’hibas of some sort. Guess I should find out what types there are first.
Outcast: None
Peasant: Wise One
Trade: Fakir
Sunborn: Great Seer, Seer
Holy Caste: Healer
Hmm well, that certainly narrows down my choices, not interested in being a healer, and I want to be able to be publicly known as a practitioner of magic. So Sunborn seems right. Sunborn it is. Flippin on over to the Advantages chapter… 3pts it is.
Ability Points: 100 – 19 = 81 – 6 – 2 = 73 – 3 = 70
Step 5: Profession
Although I see it is possible to have more than 1 of these, which is just going to confuse me even more, so I will stick to just 1. Since I chose to be Sunborn and a Sir’hibas that pretty well limits me to 2 professions. Seer and Great Seer. As I am hasty and always want the bigger bang for the buck Great Seer it is. I mean its Great, right?!?
...continued below
Animal Template -> Characteristics -> Animal Abilities -> Caste -> Profession -> Skills -> Advantages -> Drawbacks
I personally think that it falls into 3 large chunks.
• Animal Template -> Characteristics -> Animal Abilities
• Caste -> Profession -> Skills
• Advantages -> Drawbacks
Even though it has been stressed to follow the order given, I am hoping I can still follow through with this method, despite my previous failures in hopes that by reorganizing a bit, it will more smoothly flow through my mind at least.
Mind you most of this will be stream of consciousness and what not in finagling out my character.
Step 0: Power Level
While this isn’t something the player usually picks, I certainly need to know how many points I have to spread about. I figure I will go with Heroic, seems like a good starting point. Don’t want to be a nobody, but don’t think I am ready for all of the ultimate power of Legendary, muhahahahaa….errrr ehem, anyway. So it looks like I get to play with…
Character Points: 54
Ability Points: 100
Max Characteristics Ranks: 8
So first thing I have been confused about more than once are these names. Now this is purely personal from playing lots of systems, but to me abilities are my base statistics, STR, DEX, etc. While my characteristics are the more broad aspects, advantages, drawbacks, class (profession) etc. First thing to overcome in my mind is it is all backwards here. Not saying there is anything wrong with that, just wanted to let you know that these names alone killed my first creation attempt as I was subtracting everything from the wrong categories, although I did love the straight 8s I had in all my Characteristics, but was confused when I had points leftover.
So now that I have that part all sorted out; on to bigger and better choices.
Step 0.9: Animal Category
So I see here we have 3 big chunks: feathers, scales, or fur. Hmmm choices, choices, choices… After a quick skim it seems that the 3 don’t really mix much in society. I could be wrong here, but that is my initial impression after a hasty skim/read of the first book. If this is the case, I think this might be something the GM might need to set out, to pick only within one specified category. That is neither really here nor there, again just another observation.
I will go ahead and pick a Vajrah type as I think I would be most happy playing one over the other types.
Step 1: Animal Category
Flip, flip, flip, flip, flip. Nice, this covers most everything I could hope to play. May have to tweak a thing or 2 to get exactly what I want but don’t feel that will be an issue. However there are 3 noticeable categories I see missing. First is the whole seal/walrus group type. Dangit, that is my avatar on the site I was kind of hoping to play one, I like their look and other some bastardized version of a hippo I don’t see anything close. Next are rabbits. Come on, what do you mean I can’t play a Usagi Yojimbo rip-off. I know it is cliché, but when I think of animorphs the first thing I think of is a rabbit samurai with a big sword. The last would be a smaller dog category like a fox. Again totally cliché, but how many people out there want to play a kitsune type character. Again this could be done with a variation on the wolf type, but it is more work for the GM to approve and such.
Well since none of those are available I am think maybe one of those big ol fruit bats of some sort, which would be fun. Gliding Rodents, hmmm dang close. A little flipping back to the Paksin section to see if they may be there, nope, no score. Well, ok other than the no flying thing it seems good so I will just rip me a little piece off of the Columba (about the right size, maybe a little big), seems they have a Flight rating of 3, yoink, sounds good to me, seems about right.
Guess I should start writing some of this stuff down. Thank goodness I read not to use a character sheet till you are done, so let’s see what I get.
Gliding Flying Rodent (Fruit Bat)
Characteristics
STR: 3
VIG: 2
AGI: 5
DEX: 3
PER: 2
WIT: 2
WIL: 2
PRE: 2
ESS: 1
Animal Abilities
Clinging: 3
Gnawing Teeth: 3
Keen Hearing: 2
Silent Flight: 5
Wide Peripheral: 2
Gliding: 5
Great Leap: 3
Night Vision: 2
Hmmm, I am a bat not a flying squirrel so I need me some flight, oh and look there is ability Great Leap, perfect 3 points in that for 3 points in Flight, no gain no loss points wise, seems like a fair trade.
Animal Abilities
Clinging: 3
Gnawing Teeth: 3
Keen Hearing: 2
Silent Flight: 5
Wide Peripheral: 2
Gliding: 5
Great Leap: 3 Flight: 3
Night Vision: 2
Talents
Alertness: 1
Courage: 1
Subterfuge: 1
Ambidexterity: 1
Fast Reflexes: 1
Drawbacks
Absent Minded: 2 pt.
Nocturnal: 2 pt.
I know, I know, can’t even get through creation without modifying the rules, well this seems like par for the course when it comes to creation for me at least.
So let’s see now, gotta pay for this… Ok now Travis, make sure you subtract from the right columns this time.
Character Points: 54 – 16 = 38
Ability Points: 100 – 19 = 81
Ok, I see I get to pick a build type. I like this, adds some flavor other than description and there are consequences and bonuses for picking certain things, NICE. That being said I pick average as I have screwed up enough numbers in my previous attempts, no gain, and no loss.
On to physical stuff.
Age: 28
Height: 3’ 7”
Weight: 54 lbs.
I just picked some mid range numbers here that seemed like a good fit for what is materializing in my mind.
Step 1 is done, and I don’t think I even screwed up.
Step 2: Characteristics
Note to self if you wind up with straight 8s again you are using the wrong category to pay for them…
So I see from above I have 38 points to spend here. (Character Points: 54 – 16 = 38) and I get Max Characteristics Ranks: 8.
Easy enough, but before I go throwing about these numbers willy nilly I need an idea of who I am gonna be….yeah that really isn’t hard, I damn near always play a caster, so a caster I will be. Or more specifically a Sir’hibas of some sort. Thank you Joe for pointing out some better choices for me when going this route.
Characteristics
STR: 3
VIG: 2 + 6 = 8
AGI: 5
DEX: 3
PER: 2 + 6 = 8
WIT: 2
WIL: 2 + 6 = 8
PRE: 2 + 6 = 8
ESS: 1 + 7 = 8
It was indicated in Joe’s document that these were my most important characteristics so let’s go ahead and max those baby’s out and see what I have left.
Character Points: 54 – 16 = 38 - 6 – 6 – 6 – 6 – 7 = 7
Ok so 7 more points to spread about. Hmm this makes no sense; he recommended a high PRE, yet not a high WIT. Very odd, a thought caster’s were smart, who give’s a rat’s ass how pretty I am (ok I know it is not all outward appearance, but still).
Characteristics
STR: 3
VIG: 2 + 6 = 8
AGI: 5 + 1 = 6
DEX: 3 + 3 = 6
PER: 2 + 6 = 8
WIT: 2 + 6 = 8
WIL: 2 + 6 = 8
PRE: 2 + 3 = 5
ESS: 1 + 7 = 8
Little switching about and here we go. I figured I can ignore strength as I don’t plan on swinging a large piece of metal….err crystal at anyone to decapitate them.
Step 3: Animal Abilities
Hmm, seems I need to make a couple adjustments to my previous abilities based on these before moving on.
Animal Abilities
Clinging: 3
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6
Night Vision: 2 8
So now to get these raised up a bit. I’m a bat, I cling, that’s what I do, gotta toss some more points in there. Silent Flight, damn skippy, I am one quiet mofo. Flight, yeah might as well go for the big guns there too.
Animal Abilities
Clinging: 3 + 5 = 8
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6 + 2 = 8
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6 + 2 = 8
Night Vision: 2 8
Aww crap, this isn’t bought on a 1:1 ration like characteristics. Gotta stop assuming…
Animal Abilities
Clinging: 3 + 5(10) = 8
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6 + 2(2) = 8
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6 + 2(10) = 8
Night Vision: 2 8
Holy hell, ok maybe lets not spend so many points here. Still have lots of creation to go.
Animal Abilities
Clinging: 3 + 3(6) = 5
Gnawing Teeth: 3
Keen Hearing: 2 8
Silent Flight: 5 6 + 2(2) = 8
Wide Peripheral: 2 6
Gliding: 5 6
Great Leap: 3 Flight: 3 6 + 2(10) = 8
Night Vision: 2 8
OK now I subtract my character points, DAMNIT, ability points now…
Ability Points: 100 – 19 = 81 – 6 – 2 = 73
Not bad, not bad, still have plenty of points to spread around. And I am a fully functional animal now. And as my step dad said when I was 15, stop loafing about and get a job boy.
Step 4: Caste
Onto my place in society. Unlike many other games, this means something. Who would have thought? So as mentioned before, I want to be a Sir’hibas of some sort. Guess I should find out what types there are first.
Outcast: None
Peasant: Wise One
Trade: Fakir
Sunborn: Great Seer, Seer
Holy Caste: Healer
Hmm well, that certainly narrows down my choices, not interested in being a healer, and I want to be able to be publicly known as a practitioner of magic. So Sunborn seems right. Sunborn it is. Flippin on over to the Advantages chapter… 3pts it is.
Ability Points: 100 – 19 = 81 – 6 – 2 = 73 – 3 = 70
Step 5: Profession
Although I see it is possible to have more than 1 of these, which is just going to confuse me even more, so I will stick to just 1. Since I chose to be Sunborn and a Sir’hibas that pretty well limits me to 2 professions. Seer and Great Seer. As I am hasty and always want the bigger bang for the buck Great Seer it is. I mean its Great, right?!?
...continued below
~Travis