Okay lets consider this, it's sometimes worth your while to spend some extra character points to DO THIS: purchase a whole martial-stlye just to learn one maneuver. The cost is only two points for the style and how ever many points the maneuver you want costs. Usually two points. So about four points. you start off with a cool martial style like Demon storm then you have your character learn the:
'Balance Stance' maneuver from the Kratellah Style or the
'Capering Bandar' maneuver from The Way of Muhibh or the
'Spinning Feather' maneuver of Kirah's Fury or the
'Vigorous Judgement' or 'Warrior's Will' maneuvers from the Undying Warrior Style or the
'Hail and Mist' from the Wind in Mist Style or the
'Still the Beetle's Limb' or 'Spider Bites his Prey' attacks from the Devah's Chosen Style or the
'Dance of the Motionless' technique from the Spiral Dancer style or the
'Raging Janah' maneuver of the Gajah Style ( my favorite! ) or the
'Dancing Path' maneuver of Raska's Chain ( the absolute best technique! )
and then combine it with the 'passing the dead' or 'blossom cut' maneuver to gain a terrible advantage over your enemies that will have your gamemaster looking for exciting new ways to make your character suffer for being such a super-ninja-badass.
Along the same line of thinking, one could design a fighting sir'hibas character with this concept: High Agility and Hiigh Essence, then buy the Shard Storm and Archer's Way Styles and just the 'Leap of Faith' and 'Balance of the Duhama' maneuvers from the Heaven's Sword Style and PRESTO! You have the impossible-to-close-in-on sorcerer who is a "distance weapon master" that the party will quickly come to respect. Those two martial styles ( Shard Storm and Archer's Way ) together are unholy and heinous. The shocking quickness with which you will jazzerslay even the toughest opponents will wow onlookers and dismay your gamemaster.
'Balance Stance' maneuver from the Kratellah Style or the
'Capering Bandar' maneuver from The Way of Muhibh or the
'Spinning Feather' maneuver of Kirah's Fury or the
'Vigorous Judgement' or 'Warrior's Will' maneuvers from the Undying Warrior Style or the
'Hail and Mist' from the Wind in Mist Style or the
'Still the Beetle's Limb' or 'Spider Bites his Prey' attacks from the Devah's Chosen Style or the
'Dance of the Motionless' technique from the Spiral Dancer style or the
'Raging Janah' maneuver of the Gajah Style ( my favorite! ) or the
'Dancing Path' maneuver of Raska's Chain ( the absolute best technique! )
and then combine it with the 'passing the dead' or 'blossom cut' maneuver to gain a terrible advantage over your enemies that will have your gamemaster looking for exciting new ways to make your character suffer for being such a super-ninja-badass.
Along the same line of thinking, one could design a fighting sir'hibas character with this concept: High Agility and Hiigh Essence, then buy the Shard Storm and Archer's Way Styles and just the 'Leap of Faith' and 'Balance of the Duhama' maneuvers from the Heaven's Sword Style and PRESTO! You have the impossible-to-close-in-on sorcerer who is a "distance weapon master" that the party will quickly come to respect. Those two martial styles ( Shard Storm and Archer's Way ) together are unholy and heinous. The shocking quickness with which you will jazzerslay even the toughest opponents will wow onlookers and dismay your gamemaster.
"Daggra" means "Enemy" in Tibetan.
"Chora" means "Thief" in Sanskrit.