Talons of Kramah

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    • Teenage Mutant Sarpah wrote:

      Just visited the California Science Center today to see the limited time Egypt exhibit and boy howdy did that get me thinking about Dardunah and its History and Lore

      Thinking about the Talons of Kramah I feel particularly wanting to know more about them as individuals


      What did you see in the exhibit that made you think of Shard? Did you take any photos of the things that inspired you? If so, there's a section of the forum that's perfect for sharing inspirational material. What inspired you may inspire others.
    • Mostly the different things in Egypt that either had Animal Gods/Goddess or otherwise depicts animals like a picture of the Pharaoh spear hunting an Ostrich. It also explained the process of Mummification and the Journey the Egyptians believed the dead took through the land of the dead, while the Dardunah Afterlife is more based on Hinduism it did make me think about the Nature of Dardunah and its inhabitants
    • Ancient Egyptians were all about mixing and matching animals and humans. One of my favorite goddesses, Taweret, is a mix of hippo, crocodile, lion/feline, and adult human female. Gods/goddesses in Dardunah stick to one species, it seems, but I bet there are demons that have that mixing of parts.

      Mummification is pretty interesting, once again could be done by savages/demon worshippers, since most of Dardunah practices cremation. Or, since one of the reasons that cremation is practiced is to free the spirit from the body, doing mummification instead might be a magical way to trap the soul inside the body so it can't reincarnate. That would be a cool adventure -- come upon a mummy and figure out what to do with it so the spirit can escape without further harm. And then find out that the spirit was really quite nasty, and maybe sticking it in a mummy was the best way to keep it from hurting anybody...

      (I teach mortuary science and one of my classes is all about the history of funeral customs -- definitely some fascinating stuff.)
    • Ednoria wrote:




      Mummification is pretty interesting, once again could be done by savages/demon worshippers, since most of Dardunah practices cremation. Or, since one of the reasons that cremation is practiced is to free the spirit from the body, doing mummification instead might be a magical way to trap the soul inside the body so it can't reincarnate. That would be a cool adventure -- come upon a mummy and figure out what to do with it so the spirit can escape without further harm. And then find out that the spirit was really quite nasty, and maybe sticking it in a mummy was the best way to keep it from hurting anybody...
      What if someone had trapped the spirit of their enemy in their enemy's mummified corpse, and like, over time that spirit became twisted and hungry for revenge. It learned to animate the corpse. Destroying the corpse only temporarily stops this hungry ghost because it's hunger for revenge isn't quenched yet. And so it begins to manifest in other ways?
    • I agree! I love where the adventure discussion could go... And, of course, I find mummies and the lore surrounding them fascinating... There are actually areas of Dárdünah where mummies of that kind could be found... From a well-known standpoint, it is understood by most jánah who have studied cultures in the various countries that in the sand-swept Amin of Amnol, across the river from its capitol city of Nar-Harix, there lay a mighty necropolis very much like the Valley of Kings here on Earth. In that vast necropolis can be found the pyramid and ziggurat-dotted ruins of the ancient tombs of their rulers and powerful nobility dating back many thousands of years ago, from a time before the more "modern" methods of ceremonial cremation began to become the "norm" in Dárdünah as a part of the Mahist Faith... Back then, the Amnoli people entombed their dead, with the most important/wealthy among them being able to afford the expensive and complex rites of mummification as well as the ornate creation of large stone tombs of various kinds... Eventually those ways changed, to be replaced by cremation rituals, but the tombs of the necropolis there, and at other similar locations around the world (both known and lost to the secret sands of time), would still certainly contain the mummies of ancient days (and all the adventures that might imply).

      Now, as to the original comments of Teenage Mutant Sarpah, it's cool that you were inspired by the exhibit you saw! And, as you can see from the kind of stuff the mention of the Egyptian culture inspired, there's lots to work with there! As far as the Talons of Kramah go, though the ancient bearers of those sacred "gifts" had individual personalities that were largely lost behind their larger-than-life legends surrounding them (as an example of this, I say "gifts" here in quotes because those awesome powers also came at a terrible cost, different for each of Talons), there are no doubt ancient texts and tales that fill in some of the blanks that you may be yearning for... Eventually we intend to discuss them in greater detail in future offerings, perhaps even within the ever-expanding pages of our World Guide! For now, I'll reveal that, though the Talons of Kramah featured strongly in the legends and stories that arose from the end of the Wars of Twilight, even after their individual stories ended, their amazing powers remained alive because they saw these powers as Holy Gifts and Burdens that should not be lost. It was believed among them that these "gifts" should be passed on, in great secrecy, from a single Talon master to a single Student, with rigorous (sometimes fatal) rites, rituals, and training that would endow the student the power of that Talon. It was believed that such powers should remain a sacred secret until the time might come again when the world would find itself in great need of such heros... Eventually we will reveal the names of all those ancient Talons, the names of the current bearers of these "gifts", and what those powers are (along with the terrible burdens that come with them)...
    • Having been around for the games with the fabled Talons of Kramah.... I can verify that some of each of their own personalities has survived in the secrets they left behind contained within the teachings and possibly the memories of the few students they found worthy enough to entrust with the gifts they themselves where blessed with from beyond the shining edges of heaven... I hope that the World Guide will give us more information about not only these epic heroes but the countless others who have helped to shape the pages of history....
    • I feel like a moment Si'Ni has during her adventure with the Ninja Turtles and Humanimals, and watching them bicker (As siblings tend to do) And in her private thoughts she wonders what may have been left out of the tale of the Talons and wonders if they ever squabbled over who got the last pastry

      Sort of a Meta Compare and contrast toward how heroes of Mythology are written as these grandiose larger than life figures while modern superheroes get a more 'human' portrayal showing their weaknesses and the mundane things they do in addition to the heroics
    • In our own games each player and by default the characters they tend to play have human weaknesses as well, whether it is an uncontrollable greed or a desire for more power or any list of other personality quirks.... I particularly love that this game encourages players to be less than perfect by awarding story points for Drawbacks in the game. These less than perfect habits and compulsions help make the game more interesting by producing characters which are more rounded and easy to relate to due in no small part to the very tendencies which challenge them on a continual basis throughout the game... In many of our games the characters have gone from being unpopular and unsavory derelicts of society to unlikely heroes by finding ways to either buy off their chosen Disadvantages or by finding unique ways to play the Disadvantage which caused them to be popular and noteworthy individuals known for the behavior.... I am a player who delights in Disadvantages because in the end for my own personal style of play it adds a sense of uncertainty to how my character will react in any given situation. This is not to say that Advantages cannot serve the same purpose, There have been many colorful characters in our game who have used their Advantages to make the characters they have created distinct and memorable. In the end it is just a matter of preference... And to answer your question there have been many instances through out all of our games when one particular character has experienced moments when another party member has ruffled feathers, as long as players remember that for the sake of game play these instances should be handled like one family member towards another and that out right acts within a House or Line against another member would likely cost the lord they serve honor, I would say it is a healthy thing for the fiction of a game.