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Scary Moments
PostFor my campaign it was the moment I first introduced a being called "The Accursed", essentially the Shard version of a lycanthrope... This horrifying creature is a jánah that has been cursed in some way such that it occasionally transforms into a terrifying "were-insect" abomination, for lack of a better term... Like the werewolves of legend and folklore, but mixed with the even more savage and powerful version seen in more modern fiction, this practically indestructible killing machine revealed…
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And speaking of Star Trek related coolness,...and because I can now reveal this after having kept it secret for so MANY years,...check out how I was involved in finally getting James Doohan's ashes into space! facebook.com/LordNimrond/posts/1704697903035400 In essence, it was originally kept a secret for fear that there would be negative repercussions from the Russian company who was working with Richard and his dad Owen at the time doing Space Adventures. I was actually involved in contacting C…
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Scary Moments
PostSorry it took me awhile to respond to this... Do you mean scary campaign moment archetypes in general, or do you mean specific examples of scary moments in people's individual games?
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Wow! I'm so sorry I missed your post for so long! I don't think this is insensitive at all!! I mean,...how many of us HAVEN'T thought about games and entertainment pertaining to things like a zombie-plague or otherwise during these trying times? Even before all of this I ran a campaign based on the idea that Giant "suthra" (insect life) from the other side of the world were emerging into the lands of the jánah to conquer it... They did this by "softening up" the Zoic population before-hand by es…
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Mulefoot's exactly correct here... And it's fun to address this simply because, for the most part, most average folks don't really think about the differences in antlers versus horns when it comes to the way they grow, their consistency, and whether they shed or not... In general, and for the most part as far as I know,...antler get shed (yearly) and grow back, whereas horns (like the horns of bovines) do not... It's always good to double-check the breed of your character if you want to bring th…
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Boleslawiec
PostI just noticed this! For some reason this entry slipped me by! I find it AWESOME that word of our game reached you in Poland, and that you enjoyed our world for a time. So much time has passed since you first found us, but I hope you've continued enjoying our fantasy offering, and I hope you and your friends have been well. One day I hope I can come and visit your beautiful country, but until then, good luck and good gaming! Scottie
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Hello! And YES! You nailed it exactly! For most circumstances, including their reaction to being summoned or manipulated with magic ritual, the Power Pool of a creature is its Normal Action Dice for most of the regular things it does. There may be instances where you might want to use the Special Actions dice associated with the creature, but only if you feel one of its "Special Actions" would apply to its reaction to magic for some reason. The rules in the Magic and Martial Arts book are essent…
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Aerial Combat
PostFirst, please allow me to deeply and humbly apologize for somehow having missed this particular question. With the coming of Covid-19, and thus the need to stay at home and refrain from going out and having the social life we are used to, one would imagine that would leave tons of spare time to do things like attend the Forum and be more careful concerning upkeep here. Instead, it's actually slowed down progress on our primary goal (completing the World Guide) and the distractions and concerns o…
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Yeah I think you've correctly hit upon the kind of Trade Caste campaign archetypes I happened to present in the first book, as examples... Of course, another Trade Caste type might be able to fit into any campaign based on the idea of being a "world traveler" or "exploration party" of some kind... Such a campaign (or even short-run series of adventures) could use the talents of average Trade Caste folk such as Apothecaries, Artisans of all kinds, Weapons Crafters of all kinds, Cartographers, Fur…
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Sure! Now I'm eager to find more indications about how robust their built-in features are, and how easily I can tailor them to our specific system... (in all my copious spare time, of course... ^_^) By the way, sorry it took me a bit to answer this... We've all had our noses to the grindstone trying to finish the World Guide, and have barely had the chance to maintain these forums as they deserve... Didn't mean to keep you waiting...
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Hey there and thanks for the questions! Sorry it took me a bit to answer this, but we've had our heads down and to the grind-stone as we're desperately trying to finish our next publication of the World Guide... We, ourselves actually didn't create a Shard RPG Reddit, so now I'm REALLY curious as to where you initially posted the questions, and what's there... As to your questions (which I have hopefully understood correctly...^_^)...: * For Skills, there are several methods that determine the o…