I'm starting a new Shard campaign this Wednesday night. I'm a long-time GM but this'll be my first time with Shard or its system. I'll try to throw some more specific information up here a little later, but for now I ask if anyone has any last-minute tips or suggestions about running the game, esp. in regards to the mechanics and easing players into those.
Of course, anything that comes to mind in regards to the setting is also welcome. It's so cool, and I'm excited about running a game in it! I tend to aim a bit high in every game I run, so with so many things in Dardunah that I want my players to see and do (and get the opportunity myself to show them!) keeping this game reasonably doable will be a test of my willpower to say the least. But that's a good thing.
Anyway, sorry if my inquiry is over-broad. I'm just interested to hear what experiences others might have had thus far that are worth passing along.
Of course, anything that comes to mind in regards to the setting is also welcome. It's so cool, and I'm excited about running a game in it! I tend to aim a bit high in every game I run, so with so many things in Dardunah that I want my players to see and do (and get the opportunity myself to show them!) keeping this game reasonably doable will be a test of my willpower to say the least. But that's a good thing.
Anyway, sorry if my inquiry is over-broad. I'm just interested to hear what experiences others might have had thus far that are worth passing along.