There are a couple of skills you should consider that aren't immediately on your obvious radar as crucial skills. These will save your hide time and again and should become part of your basic, power-gaming repertoir as skills you automatically buy for every character you make, if you're a min-max, power-gamer like me. These skills are:
Acrobatics - allows you to move appreciable distances while making you harder to hit. Comes in handy often once you get used to flipping and tumbling all over battelfields like a deranged ninja.
Dodge/Block- I can't believe that some people overlook or neglect this skill. SPEND BIG POINTS HERE! seriously, if possible have no less that six dice in this skill at all times. It iwll save your life in ambushes and when fighting tough opponents time and time again. Don't let it languish at it's 3 die everyman skill level. That's just bad gaming strategy. this is especially important if you're not a super martial arts fighter like an honor-guard.
Escape - Another often overlooked skill. You know when that elephant or gorilla grabs you and begins to smash your body into intervening walls, trees, the ground and your teammates? This is the skill that gets you out of it. Buy it and be ready to use it. this is another 6 dicer in my opinion. Buy it up and be the slippery customer you were born to be. You don't wanna be the shmuck whoi get defeated by cheesy, gracie jiu-jitsu moves. Everybody laughs at that janah.
That's the big three. Most of the other skills you want to make sure you get are pretty obvious. Let me take this moment to remind you combat characters to get duel dancing. You wont even think about it untill someone challenges you to spiral arena combat and then lays it out on you, costing you the start of the fight as they get free dice to kick your ass. Then you'll be all feeling like a chump for not buying it when you made your character. So buy it and use it. many NPCs don't have it and you can get the free bonus dice drop on them. Which is always impressive and cinematic. That's why you're playing the hero and they're playing the fodder.
Acrobatics - allows you to move appreciable distances while making you harder to hit. Comes in handy often once you get used to flipping and tumbling all over battelfields like a deranged ninja.
Dodge/Block- I can't believe that some people overlook or neglect this skill. SPEND BIG POINTS HERE! seriously, if possible have no less that six dice in this skill at all times. It iwll save your life in ambushes and when fighting tough opponents time and time again. Don't let it languish at it's 3 die everyman skill level. That's just bad gaming strategy. this is especially important if you're not a super martial arts fighter like an honor-guard.
Escape - Another often overlooked skill. You know when that elephant or gorilla grabs you and begins to smash your body into intervening walls, trees, the ground and your teammates? This is the skill that gets you out of it. Buy it and be ready to use it. this is another 6 dicer in my opinion. Buy it up and be the slippery customer you were born to be. You don't wanna be the shmuck whoi get defeated by cheesy, gracie jiu-jitsu moves. Everybody laughs at that janah.
That's the big three. Most of the other skills you want to make sure you get are pretty obvious. Let me take this moment to remind you combat characters to get duel dancing. You wont even think about it untill someone challenges you to spiral arena combat and then lays it out on you, costing you the start of the fight as they get free dice to kick your ass. Then you'll be all feeling like a chump for not buying it when you made your character. So buy it and use it. many NPCs don't have it and you can get the free bonus dice drop on them. Which is always impressive and cinematic. That's why you're playing the hero and they're playing the fodder.
"Daggra" means "Enemy" in Tibetan.
"Chora" means "Thief" in Sanskrit.