Until now we handled combat with weapons and open-handed fighting exactly the same.
But players found it strange that, using smaller weapons gave them less damage, but dropping said weapons and going open-handed allowed them to deal their full potential of damage (as defined by strength).
I realize that this would be a little strange, so I assume that I misinterpreted the rules.
So I go read through the compendium again and on page 230 I see this:
Does that mean that attacking without a weapon always only deals your strength in damage (without successes, which in this case only help determine if your attack hits, or theoretically resulting multipliers)?
P.S.: In the Standard Weapon Ratings Table (Pg 231) open handed combat categorized as a "weapon" and given damage ratings as well, so this confuses me a little.
I gotta say that I like the idea of open handed combat to be damage-limited like this though, since it would give my martial arts-using players a reason to draw their weapons.
But players found it strange that, using smaller weapons gave them less damage, but dropping said weapons and going open-handed allowed them to deal their full potential of damage (as defined by strength).
I realize that this would be a little strange, so I assume that I misinterpreted the rules.
So I go read through the compendium again and on page 230 I see this:
Basic Compendium Page 230:
For Open Handed or Natural Weaponry, the
character’s Strength determines the damage caused by
the attack.
Basic Compendium Page 230:
A character’s Strength determines what
size Melee, Missile, and Thrown Weapons (except
Siege Weapons) a character can easily wield. When
using these weapons, the character’s Strength is the
maximum damage the weapon can cause in addition
to any additional levels or multiplier from successes.
Characters take a penalty of –1 Action Dice for each
size category their weapons rates above their Strength.
Does that mean that attacking without a weapon always only deals your strength in damage (without successes, which in this case only help determine if your attack hits, or theoretically resulting multipliers)?
P.S.: In the Standard Weapon Ratings Table (Pg 231) open handed combat categorized as a "weapon" and given damage ratings as well, so this confuses me a little.
I gotta say that I like the idea of open handed combat to be damage-limited like this though, since it would give my martial arts-using players a reason to draw their weapons.
The post was edited 9 times, last by Sherbie ().