Hello. I am just about to start my first campaign as a GM for ANY game and this will be the first Shard campaign for me and my friends. One of my friends has come up with a very interesting idea. He wants to combine two drawbacks so to speak.. Demon-Plagued and Enemy.
The idea is that the demon that plagues him is also his enemy gained from the drawback "enemy."
Now, as the GM, I am the one who gets to have the pleasure of creating the NPC that is his enemy, the demon. He took the drawback to the extent that his enemy is more powerful than him and the book suggested the enemy should be 100 character points stronger.
So here is my dilemma. I need to create a demon as a standalone NPC, but I don't want it to be too powerful. I tried making it already with just the character points, but so far, it seems it is going to be so powerful, it may just "break the game" for my players and that isn't very fair in my mind. Sure, I could easily have him show up, torment the player and his friends without doing any real harm and he could always remind them that they can't even lay a scratch on him but what kind of role playing is that for my players if they can't get back at him without me turning him into the main villain and the end goal for the campaign?
I took a look at the bestiary (which I find to be a bit small) and found the demon-beasts. Would the demon have to be one of these and I make a powerful demon beast for the players to deal with?
I was just wondering how I should work this and incorporate what I think is an awesome and fun idea for one of my players.
The idea is that the demon that plagues him is also his enemy gained from the drawback "enemy."
Now, as the GM, I am the one who gets to have the pleasure of creating the NPC that is his enemy, the demon. He took the drawback to the extent that his enemy is more powerful than him and the book suggested the enemy should be 100 character points stronger.
So here is my dilemma. I need to create a demon as a standalone NPC, but I don't want it to be too powerful. I tried making it already with just the character points, but so far, it seems it is going to be so powerful, it may just "break the game" for my players and that isn't very fair in my mind. Sure, I could easily have him show up, torment the player and his friends without doing any real harm and he could always remind them that they can't even lay a scratch on him but what kind of role playing is that for my players if they can't get back at him without me turning him into the main villain and the end goal for the campaign?
I took a look at the bestiary (which I find to be a bit small) and found the demon-beasts. Would the demon have to be one of these and I make a powerful demon beast for the players to deal with?
I was just wondering how I should work this and incorporate what I think is an awesome and fun idea for one of my players.