In the past, I had a few discussions with my players about the useage and feasibility of the Reactions System as explained in the Shard RPG combat rules.
Generally, we were all confused as to what constituted a "proper" use of a reaction
Before doing a small playtest with my players, relating to some proposals for rule modification they made, I re-read the Combat rules carefully.
I came upon this:
So my questions are:
Would players only be able to react to actions that they could perceive in the heat of battle?
Could a reaction only be related to the active combatant's action?
In the example, an enemy reacted to the dueler's initiative and entered combat. In reaction to this, the friend entered combat as well... but:
Can you react to reactions directly?
Or do you only take your turn reacting to the active combatant to take an action against another reacting combatant?
So can reactions be considered a sub-initiative, a smaller initiative inside the main-initiative?
And if so, is the way it's pictured in this graph correct?
[Blocked Image: http://i.imgur.com/C3I4B.png]
Notice: Don't use this as reference! I am not sure if it is correct!
I like the idea of reactions being a "sub-initiative" below the main initiative list, where only Single-Action skills can be used!
Then again, I am also considering other alternatives!
If everyone has other methods to handle initiative, fel free to share!
I'd love to compare the different methods!
Edit: Updated Image
Generally, we were all confused as to what constituted a "proper" use of a reaction
Before doing a small playtest with my players, relating to some proposals for rule modification they made, I re-read the Combat rules carefully.
I came upon this:
Basic Compendium, Page 214:
Had the player been further away than a Half Move, he could only have moved up to the shooter (1 Combat Action) as his Reaction, and would have to have waited until the next series of Reactions to try and punch the NPC. Similarly, since the shooter has already reacted, he also has to wait for the next series of Reactions to react to the player moving up to punch him.
So my questions are:
Would players only be able to react to actions that they could perceive in the heat of battle?
Could a reaction only be related to the active combatant's action?
In the example, an enemy reacted to the dueler's initiative and entered combat. In reaction to this, the friend entered combat as well... but:
Can you react to reactions directly?
Or do you only take your turn reacting to the active combatant to take an action against another reacting combatant?
So can reactions be considered a sub-initiative, a smaller initiative inside the main-initiative?
And if so, is the way it's pictured in this graph correct?
[Blocked Image: http://i.imgur.com/C3I4B.png]
Notice: Don't use this as reference! I am not sure if it is correct!
I like the idea of reactions being a "sub-initiative" below the main initiative list, where only Single-Action skills can be used!
Then again, I am also considering other alternatives!
If everyone has other methods to handle initiative, fel free to share!
I'd love to compare the different methods!
Edit: Updated Image
The post was edited 7 times, last by Sherbie ().