Tonight I was finally able to sit down (virtually anyway) with my two friends who wish to play on Furcadia and help them fill out most of their character sheets. A special Thank you to Sherbie for the interactive PDF as it makes this so much easier!
Anyway, we are starting with the characters at the Talented Power level, so I had to help them try and spend their points wisely on things they would need or find useful for their characters. One thing that came up is that one of the players wants to start off by playing a juvenile character. Not too young, but still not quite an adult.
As a compromise I decided to drop the 4 characteristics that seem more combat / physically oriented on her sheet by one point until she ages, though I let her spend the points to get the higher ranking at creation. I am just holding that extra rank point in reserve until she is of age. Not sure if that is too crippling, unwarranted, or foolish on my part but I did not really see too much about juvenile characters and how their characteristics and skills might be affected in the rules. Maybe I missed it?
Anyone have experience with that or a different suggestion on how to limit a juvenile appropriately? I did not want to use a mixed Power level as this is their first gaming experience and mine as GM.
The other player spent most of his points but seems hesitant to spend them all. I tried explaining that it would be cheaper to buy some stats now than later in the game, so we'll see if he decides to spend more after giving the skills and things another looksee.
I do finally have an idea of what kind of characters they actually want to play and can start putting my campaign ideas together for them. I'm hoping to do a little one on one with each of them as practice and flesh out their character backgrounds before we dive into it though.
I will try to fill everyone in on how things go once we actually get started.
Anyway, we are starting with the characters at the Talented Power level, so I had to help them try and spend their points wisely on things they would need or find useful for their characters. One thing that came up is that one of the players wants to start off by playing a juvenile character. Not too young, but still not quite an adult.
As a compromise I decided to drop the 4 characteristics that seem more combat / physically oriented on her sheet by one point until she ages, though I let her spend the points to get the higher ranking at creation. I am just holding that extra rank point in reserve until she is of age. Not sure if that is too crippling, unwarranted, or foolish on my part but I did not really see too much about juvenile characters and how their characteristics and skills might be affected in the rules. Maybe I missed it?
Anyone have experience with that or a different suggestion on how to limit a juvenile appropriately? I did not want to use a mixed Power level as this is their first gaming experience and mine as GM.
The other player spent most of his points but seems hesitant to spend them all. I tried explaining that it would be cheaper to buy some stats now than later in the game, so we'll see if he decides to spend more after giving the skills and things another looksee.
I do finally have an idea of what kind of characters they actually want to play and can start putting my campaign ideas together for them. I'm hoping to do a little one on one with each of them as practice and flesh out their character backgrounds before we dive into it though.
I will try to fill everyone in on how things go once we actually get started.
-=Targath=-