So I'm working on a campaign idea that can start simply, and build out from there. I've been thinking about getting my group involved with the Crystal Corsairs - or at least, as skyship pirates who haven't yet pirated anything of note. They'll be shooting to be part of the Corsairs, since a certain amount of camaraderie and honor amongst thieves exists in the 'group'. So we'll start like that - everyone being crew of an aspiring pirate ship. The first few sessions will look something like this:
Session 1: The ship's first attack against a trade ship! This will allow them to get familiar with the system, focusing mostly on cool moves and the simplicity of getting in a fight. It also works as the opening shot of the movie/series that I create in my head when I run a campaign. This session wraps up with the group finding out two things - the ship they attacked was Ispurian in origin (Oops!), and two, it was carrying a Mangai carrying something of great importance (note I didn't say value) - a book written in a strange language.
Session 2: The Mangai will plead not only with the PCs, but their captain, in order to get them to bend a little on taking her - she'll bribe them, if necessary! Because she is convinced that this strange book she carries harbors a secret that could potentially shake the foundations of the Mahist faith. I know my players - they'll be interested enough to encourage this, and if not, a healthy bribe should get the stragglers onboard! But there's another problem - they attacked an Ispurian ship, which violates the agreement that the Corsairs and Ispuria have. So they'll have to figure out how to handle that.
Session 3: They'll head for Ispuria, and things will come to a head. Someone knows the Mangai's coming, and tries to stop her. This will result in the NPC captain being removed from the picture, and a running fight out of the capital city and back to their ship to figure out their next move - do they seek out Dar heretics for support, or try and convince a different Mahist sect that the book holds some important secret? And why hasn't the Mangai told them what it is? This is a good place to pause, in case my group isn't into it, but I don't think if I leave it at that cliffhanger, they'll stop. Haha.
That's my first little bit of an outline, for at least a few sessions. From there, we'll see how things shake out!
Session 1: The ship's first attack against a trade ship! This will allow them to get familiar with the system, focusing mostly on cool moves and the simplicity of getting in a fight. It also works as the opening shot of the movie/series that I create in my head when I run a campaign. This session wraps up with the group finding out two things - the ship they attacked was Ispurian in origin (Oops!), and two, it was carrying a Mangai carrying something of great importance (note I didn't say value) - a book written in a strange language.
Session 2: The Mangai will plead not only with the PCs, but their captain, in order to get them to bend a little on taking her - she'll bribe them, if necessary! Because she is convinced that this strange book she carries harbors a secret that could potentially shake the foundations of the Mahist faith. I know my players - they'll be interested enough to encourage this, and if not, a healthy bribe should get the stragglers onboard! But there's another problem - they attacked an Ispurian ship, which violates the agreement that the Corsairs and Ispuria have. So they'll have to figure out how to handle that.
Session 3: They'll head for Ispuria, and things will come to a head. Someone knows the Mangai's coming, and tries to stop her. This will result in the NPC captain being removed from the picture, and a running fight out of the capital city and back to their ship to figure out their next move - do they seek out Dar heretics for support, or try and convince a different Mahist sect that the book holds some important secret? And why hasn't the Mangai told them what it is? This is a good place to pause, in case my group isn't into it, but I don't think if I leave it at that cliffhanger, they'll stop. Haha.
That's my first little bit of an outline, for at least a few sessions. From there, we'll see how things shake out!