I don't like certain aspects of the RPG. Like how much everything is bound into the setting of Shard instead of allowing some more freeformed play.
But there is also weapons. There is some great art in the back of the book and names of weapons. But a pistol is just a pistol mechanically. The only difference between one weapon and another is often just damage. Sometimes range as well.
There isn't really any prices on anything, which when we tried out the other day, players were saddened that their so called advantages were pretty useless.
I've not yet worked out prices or starting money yet, but I've been working on some ideas that would fix my problem with weapons being the same mechanically.
These are weapon traits such as..
Precise - You may reroll a single 1
Deadly - You may reroll a single 5 as though it was a 6.
Razor Sharp - You may roll an additional die when you attack with this weapon.
Penetrating - You may ignore an armor level
I also really don't like how damage gets ridiculous when someone can't defend, but still trying to figure out how to fix that.
But there is also weapons. There is some great art in the back of the book and names of weapons. But a pistol is just a pistol mechanically. The only difference between one weapon and another is often just damage. Sometimes range as well.
There isn't really any prices on anything, which when we tried out the other day, players were saddened that their so called advantages were pretty useless.
I've not yet worked out prices or starting money yet, but I've been working on some ideas that would fix my problem with weapons being the same mechanically.
These are weapon traits such as..
Precise - You may reroll a single 1
Deadly - You may reroll a single 5 as though it was a 6.
Razor Sharp - You may roll an additional die when you attack with this weapon.
Penetrating - You may ignore an armor level
I also really don't like how damage gets ridiculous when someone can't defend, but still trying to figure out how to fix that.