Hello! I'm new to the forums (and the game really) but I've been a fan of shard since I first heard of it awhile back. Anyway, I've been reading though some of the combat rules and something is kind of worrying me.
Armor, on the whole, seems largely useless.
With the exception of suthra armor which can be tuned to be healing subdual damage over time most of the armors really don't seem to prevent enough damage to be useful, especially if someone gets a multiplier. Maybe I'm wrong and misreading it or something but on the whole it looks like your points would be better spent focusing on dodging or something. If someone's wrong please by all means correct me but I think some sort of houserule for this might be needed for games I'd run else I doubt I'd ever see someone able to use a heavily armored character effectively.
Once again though, I'm rather throughly in love with the game on the whole and I suspect this might be more a case of me misreading something somewhere.
Armor, on the whole, seems largely useless.
With the exception of suthra armor which can be tuned to be healing subdual damage over time most of the armors really don't seem to prevent enough damage to be useful, especially if someone gets a multiplier. Maybe I'm wrong and misreading it or something but on the whole it looks like your points would be better spent focusing on dodging or something. If someone's wrong please by all means correct me but I think some sort of houserule for this might be needed for games I'd run else I doubt I'd ever see someone able to use a heavily armored character effectively.
Once again though, I'm rather throughly in love with the game on the whole and I suspect this might be more a case of me misreading something somewhere.